Video on the Web: New Challenges
Video over IP takes two forms with regards to the network over which the content is
distributed: 1) distribution over Telco controlled network (a.k.a. IPTV), and 2) distribution
over the Internet (a.k.a. PCTV). Both have their own set of challenges and as more and
more people are supplementing traditional TV viewing with Internet video (and in some
cases, supplanting it), we foresee a hybrid model that blurs the boundary between
traditional broadcast and Internet based video. In the end, it is all about giving users
seamless access to content, be it on a large screen TV or on a mobile phone. Today there
are a lot of differences between broadcast and Internet video space and their convergence
raises a new set of issues in multiple areas.
· Video Format
Depending on the type of end device (PC, TV, cell phone), content needs to be modified for
presentation. In most of the cases, this is a function of the end device but is inefficient in
terms of network resource consumption. Moreover, majority of the content that is available
today on the Internet is low resolution and low bit-rate and such content cannot be viewed
on large screen TVs. This means that content needs to be available in different formats and
different resolutions for different devices. Techniques like Scalable Video Coding (SVC)
need to be adopted to address content format scalability.
· Video Search
On the Internet, tags provide search metadata which is simple to implement, but is limited.
One person may tag the same content entirely differently than another person; what you
perceive important in a video may not be relevant to me, etc. In the broadcast TV scenario,
EPG/ESG provides a mechanism for search which is mostly based on title of the content.
The metadata is very limited and is worse than the tag approach. However, since the
content comes from known sources (compared to the Internet), it is more amenable to be
found. It is certainly a challenge today to index content in an automated way and exported
for others to browse and search.
· Video Metrics
Downloading and real time streaming are two models for delivering content to the end
users. Both have their own set of requirements in terms of network transmission
parameters. Real time streaming requires low delay, latency and jitter while downloading
depends on delay. Whether the content is delivered in a peer-to-peer or client-server mode,
the underlying protocols must be “quality” aware for providing satisfactory user experience.
This means that we should be able to measure quality as perceived by the users and feed
it back to the system to take any corrective action.
· Video AAA
Authentication, Authorization and Accounting will form the backbone for video distribution
on large scale. By defining open interfaces, content owners and distributors will able to
inter-operate and exchange usage as well as billing information and ensure that the content
rights can still be protected ... more
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